3D Technical Artist Intern
About this internship
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Skills you'll use
What you'll do
- Work on building assets and shaders that look right and still run at frame rate alongside the core team
- Apply Maya / Blender, Shader Graphing, Rigging, Real-Time Rendering Pipelines to live, production-facing problems
- Document your work clearly for reviewers and stakeholders
- Participate in reviews and act on the feedback you receive
- Collaborate across engineering, product, design or business as required
- Follow the team's quality, testing and documentation standards
Who can apply
- Pursuing or recently completed B.Des/M.Des, B.Sc/B.A. (Animation / VFX / Game Design), BFA or B.E./B.Tech (CSE) — 2026 freshers & final-year students welcome
- Working knowledge of Maya / Blender, Shader Graphing, Rigging (or a genuine willingness to learn them)
- Strong fundamentals in your discipline and clear problem-solving ability
- Care with detail and the discipline to document your work
- Clear written and verbal communication in English
- Based in or willing to work from Bicholim, Goa
Perks & benefits
Interview & selection process
4 rounds — typical selection flow for this role:
- 1Application screening & resume shortlisting by the talent team
- 2Discussion with the hiring manager on the role and your fit
- 3Team-fit / behavioural interview with the team
- 4HR discussion — stipend, start date, expectations and offer
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